Discrete Math, Digital Art, and Grimoires

PriestOvTheBeast wrote:

…Looking for some advice on refining my technomancy and improving the overall structure of my grimoire, I’m using Evernote atm and while it is perfectly functional it’s less “occult” than I might like.

I was just curious if any of you have a program or app that you use for creating your own digital grimoires? I’m looking for compatability with my phone (LG V40), exportation to PDF if possible and the ability to organize it in traditional book format.

I wrote:

I use SageMath, Gephi, Ctyoscape, and Python for magical ontological formulas and graphs. For the Math heavy side of my grimoires, I use those. For illustrations and artwork – like illustrating magical symbols, I use GIMP, Inkscape, and Krita…Specifically, a lot of your stuff in grimoires falls under Combinatorics…

…A lot of the geometry of my magic is too complex to do by hand. I write out the magic code into my grimoires (the symbols and how they relate), but the geometries of the seals are too complex and intricate to do by hand. A lot of times, I use an algorithm and Python to create a CSV that I load into Gephi or Ctyoscape. The symbols that correspond with input and output values are magical words as part of a code, but I use software to render the shapes. Input and output values are words that are written, so the grimoire has magical, symbolic languages.

Technically, a grimoire is a book of formulas. This makes it highly algorithmic. Most of your talismans are based on Math.

PriestOvTheBeast wrote:

That is a lot to process I’m not sure if I’m failing to understand the programming part or the occult part or both! Any chance you have some beginners guide to technomancy and these formulas and programs? Thanks for helping out btw!

I wrote:

It’s not technomancy…It’s called Combinatorics in terms of Mathematics. The magical art is called Thaumaturgy or Sorcery. The technological usage of Combinatorics is broadly Discrete Mathematics and Computer Science. I practice Thaumaturgy and the tool I use is a computer. Agrippa and John Dee would have used computers, too, if they had them back then because it makes it possible to do way more advanced calculations in higher dimensions and more abstract spaces. Check out these links:

John Dee and Thaumaturgy

Geomancy and Thaumaturgy: Creating a Lo Shu Magic Square in Python

Dungeons&Dragons, Game Rules, Game Boards, and Magical Fields

Western mysticism is closer to Dungeons and Dragons Than You Would Think

Make Your Own Magical Rules

In short, a finite arrangement of magical symbols is a tuple called an alphabet. A grimoire is a book of the operations and symbols that correspond to entities. A formula is a statement of a rule that is an arrangement of entities and operations. That’s why grimoire also ties into the word grammar. The word grimoire has an etymology of the Latin word grammatica and the French word grammaire.

A collection of symbols and operations is a string. The rules that govern how you can put things together is the syntax. Intuitively, it is like grammar hence the word grimoire. The domain of those strings is a magical language. That’s why it’s called a grimoire. In a grimoire goes a language. Blocks of that language are called code. You sort of can’t do higher forms of magic without a firm grasp on Math. And the fact that grimoires are written in code makes most grimoires indecipherable. In Make Your Own Magical Rules, I explain how to construct your own magical formulas for a magical field by using Abelian Groups.

Most people are too crass, vulgar, and lazy to appreciate grimoires beyond the idea of evocation where the whole idea is to communicate with something and ask it to do it for you. That’s sort of lazy. The illustrations of grimoires tend to be beautiful and the formulas are very interesting. A lot of my occult studies revolved around understanding the formulas behind the magic. Once you do, you can generalize it and creatively apply it to create new forms of magic. By applying Machine Learning to magical ontologies and combining that with genetic algorithms, you can construct optimal spells. For me, it is fun, so a lot of my spells I do by hand because it feels like a game, which is fun, albeit I can just run a series of programs. For example, via implementing the rules of Boids algorithms to servitors, you can create a swarm of daemons where they technically have no intelligence albeit they behave autonomously. This guarantees they have no will of their own…

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