Dungeons&Dragons, Game Rules, Game Boards, and Magical Fields

SockultLiterature wrote:

I am currently in the process of writing my Grimoire, containing spells, rituals, rites, beliefs, truths etc and I want to keep it private. I have been creating languages for years (D&D dungeon master), but recently I have created one specifically for Magick use. It resonates with me and is reserved solely for special uses (i.e not casually banded about). It has power to me and carries my personal touch. All the grammatical rules are there, it is a fully fleshed out language.Question is, will it affect my Grimoire if I write it completely in this language?If so, do I have to use a recognised language (i.e English, Latin, Elder Futhark, German etc)?

I wrote:

Check out some blog post I wrote on this exact subject:

Make Your Own Magical Rules

Western mysticism is closer to Dungeons and Dragons Than You Would Think

Magic Is a Game

The Power of Your Words: “Non-Magical” Languages Can be More Powerful than Magical Ones

Higher forms of magic are consequences and inferences of an abstract ontology of things and rules. Magic makes something different because of the operation ergo the power of magic is emergent from a set of relations and rules. Abstractly, you can treat these as a collection of “empty symbols” and relations and rules I.e. a game. This means you can view magic in the same context you can view a board game, almost literally. A game board is analogous to a field in mathematics and the rules governing how one piece moves from one cell to the next abstractly constitute spells. In other words, you can treat “real magic” in the sense of the spell impacting “real things” as a board game. There’s a thin line between the magic of pen and paper RPGs and Thaumaturgy. Part of the reason why I’m so good with magic as a sorcerer is because I am good at games.

It’s an intuitive way of modeling fields. Fields are very abstract structures, but if you were to think of a board game, like chess, you would have cells where each piece can move in certain ways. So, there are rules that determine how the pieces can move about on that board. That’s analogous to a field in many ways, for a field is just a collection of ways you can perform operations on things per some relations/rules. When you model and think about magic in this way, what you are doing is creating a magical field. In other words, what emerges from such an ontology is not only a “game” but a field with certain “magical properties”. Here is the cool thing. When the “pieces” on the board represent real things, the magical field extends over reality and thus the domain of the “game” has rules that ascribe what reality will be. To say it a different way, the game influences real events in such a way that game things become real things through a field. I have a game board in the middle of my home that represents real and magical forces.

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