Creating a temporal loop psychically and magically is an abstraction of two steps. The first step is to accurately and precisely perceive the state you wish to create. The next step is to use the information that describes the corresponding histories in how you manipulate the future state of the system. The reliable, veridical perception of the histories of that system frame how you form the intention to create the temporal loop. How it seems to perceive the histories of that system serves as the framework for how the corresponding intention to create redundancies formed.
Chaotic systems and random systems are the easiest things to practice on because there is uncertainty to work with. Two of the easiest and most ubiquitous things to practice with are coins and dices. In Making Psychic Arts More Reliable: Building Templates, I explain how to create templates and worksheets. By creating worksheets and workbooks, you are creating standards and creating an easy way to keep track of and analyze your results. It is very important to analyze your results because humans are bad at being able to gauge what is random/chance and what is not intuitively. Being able to psychically perceive information that corresponds to real physical objects provides tacit knowledge of how to structure those histories. You learn how to structure internal experiences from associations correlated with real information about real things. For information on hypothesis testing, these chapters from OpenStax: Introductory Statistics are handy:
If you were to randomly roll a dice twenty-five times, you would get a practically random pattern. If you were to psychically perceive the first ten rolls that will happen in that sequence and project that same pattern in a period of ten for all twenty-five events, it would make it so that after the tenth roll, the next roll would be the first roll in the sequence – the event would wrap around the tenth roll and repeat such that a loop is created. The first roll would repeat three times for a period of ten over the span of twenty-five events. This is creating a temporal loop because the last event would circle back to the first event. Technically, things like dice rolls, coin flips, and swinging pendulums are deterministic chaotic systems albeit they generate uncertainty. The largest forces on us are deterministic, so practicing with chaotic and deterministic systems is more practical than practicing with indeterministic, random systems. As was said prior, though, these systems are chaotic, so what is being manipulated is the harmonics and chaos of the system. Creating redundant loops is practically rewinding the system since the states of the system loopback and rewind around an event. While dice rolls and coin tosses are relatively small-scale and not very complex, this technique can be extended to large-scale and complex applications. For example, this technique can be used to lock onto states of wellness of an organism where that state is the state that happens in future moments such that events are teleologically constrained.
Sorcery, Cartomancy, and Thaumaturgy
A difference between sorcery and divination is that divination is more about predicting the future whereas sorcery focuses on manipulating it, though, they are very similar from an abstract perspective. The most common form of cartomancy is with a tarot deck. Anything that has a finite enumeration can have a period because it repeats ergo any finite number of numbered things can have harmonics. The periods create waves and cycles. Since the arcana of a tarot card deck has a finite amount enumerated cards, this implies that the arcana of tarot cards, or any cards for that matter, have periods, cycles, and harmonics. Enumerated cards can act as symbols in that they can be associated with experiences that point to and reference information that is accurate and precise about future events. These techniques can be incorporated into magical ontologies created in this article: Make Your Own Magical Rules. Tacit knowledge about future events can be associated with cards where the period of a tuple of cards can correspond with the periods of events you wish to loop. The harmonics would be correlated in such a way that the order is created, and events are constrained.